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Posted on May 25th, 2007 by Shane Lynch.
Categories: Art.
Currently working on modeling a somewhat caricatured head in Zbrush. The model intentionally has large lips, a large nose and a small top portion of the skull.
Here are some images of the work in progress:


Once I do more I’ll just set up an art page.
Posted on May 22nd, 2007 by Shane Lynch.
Categories: Art.
Finally got a copy of ZBrush 3.0 this week. If you don’t know what it is you should go HERE immediately. I haven’t used ZBrush since an older version about two years ago and even then I wasn’t that great with it. Here is the first thing I made while playing with Zbrush 3.0:

If you want to see the work of real artist I would suggest taking a look at THIS link.
Although this may not seem like a tool for games it is actually fantastic for creating very detailed normal maps from very low polygon meshes. The current price is about $500 USD for a single license, which isn’t that bad considering the prices of other modeling packages. Although you can do fair amount of modeling and rigging it lacks the utility of Maya, Max or XSI, so I would suggest using it in conjunction with those modelers instead of as a replacement.
Here is a demo video showing off the newest features of ZBrush:
Posted on May 15th, 2007 by Shane Lynch.
Categories: Art, Game Dev.
Tired of creating your gross looking programmers art for your 2D tile based game while you wait for your artist to come through? Check out these great looking, cute and free tiles provided at Lost Garden for use with your game prototypes.
The tiles can be found more directly here.
Here is a little scene I made while bored in order to play with the tiles
