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<channel>
	<title>Shane :: Lynch</title>
	<link>http://iequalshane.com</link>
	<description></description>
	<pubDate>Wed, 23 Apr 2008 19:53:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1.2</generator>
	<language>en</language>
			<item>
		<title>XNB Viewer 2.00 Released</title>
		<link>http://iequalshane.com/xna/xnb-viewer-200-released/</link>
		<comments>http://iequalshane.com/xna/xnb-viewer-200-released/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 19:52:08 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://iequalshane.com/xna/xnb-viewer-200-released/</guid>
		<description><![CDATA[Here is the XNB Viewer 2.00 for anyone looking to use the XNB Viewer with XNA 2.0.  This is the same as the XNA Viewer 1.01 except it now supports, and only supports, XNA 2.0 XNB model files.
Stay tuned and I will be releasing another version with more features shortly.
Download XNB Viewer 2.00 
]]></description>
			<content:encoded><![CDATA[<p>Here is the XNB Viewer 2.00 for anyone looking to use the XNB Viewer with XNA 2.0.  This is the same as the XNA Viewer 1.01 except it now supports, and only supports, XNA 2.0 XNB model files.</p>
<p>Stay tuned and I will be releasing another version with more features shortly.</p>
<p><a href="http://iequalshane.com/wp-content/uploads/2008/04/xnb_viewer_v200.zip" title="XNB Viewer 2.00 Released">Download XNB Viewer 2.00 </a></p>
]]></content:encoded>
			<wfw:commentRss>http://iequalshane.com/xna/xnb-viewer-200-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>In the spirit of Vegas&#8230;</title>
		<link>http://iequalshane.com/general/in-the-spirit-of-vegas/</link>
		<comments>http://iequalshane.com/general/in-the-spirit-of-vegas/#comments</comments>
		<pubDate>Sat, 18 Aug 2007 11:56:34 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://iequalshane.com/general/in-the-spirit-of-vegas/</guid>
		<description><![CDATA[I leave for Vegas on Sunday, August 19th.  In the spirit of my trip I&#8217;ve decided to do an XNA blackjack training game.  It will give hints based on the user options, such as when to double down, when to split, card counting strategies and more.  If the XNA team allows me [...]]]></description>
			<content:encoded><![CDATA[<p>I leave for Vegas on Sunday, August 19th.  In the spirit of my trip I&#8217;ve decided to do an XNA blackjack training game.  It will give hints based on the user options, such as when to double down, when to split, card counting strategies and more.  If the XNA team allows me to use the textures I&#8217;m making for the game, I will release them to the public for use in other card games people might want to make.  Maybe after XNA 2.0 comes out I can setup a multiplayer card game pack.</p>
<p>Here&#8217;s a sample of the card textures.  The design was shamelessly ripped off from the XNA website.</p>
<p><a href="http://www.iequalshane.com/downloads/images/XNACardSample.jpg" target="_blank"><img src="http://www.iequalshane.com/downloads/images/XNACardSampleSmall.jpg" align="middle" height="185" width="300" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Head Model W.I.P.</title>
		<link>http://iequalshane.com/art/head-model-wip/</link>
		<comments>http://iequalshane.com/art/head-model-wip/#comments</comments>
		<pubDate>Fri, 25 May 2007 22:09:19 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://iequalshane.com/art/head-model-wip/</guid>
		<description><![CDATA[Currently working on modeling a somewhat caricatured head in Zbrush.  The model intentionally has large lips, a large nose and a small top portion of the skull.
Here are some images of the work in progress:


Once I do more I&#8217;ll just set up an art page.
]]></description>
			<content:encoded><![CDATA[<p>Currently working on modeling a somewhat caricatured head in Zbrush.  The model intentionally has large lips, a large nose and a small top portion of the skull.</p>
<p>Here are some images of the work in progress:</p>
<p><img src="http://www.iequalshane.com/downloads/images/Zbrush/WIP/zHead2_10_small.jpg" height="416" width="360" /></p>
<p><img src="http://www.iequalshane.com/downloads/images/Zbrush/WIP/zHead2_09.jpg" /></p>
<p>Once I do more I&#8217;ll just set up an art page.</p>
]]></content:encoded>
			<wfw:commentRss>http://iequalshane.com/art/head-model-wip/feed/</wfw:commentRss>
		</item>
		<item>
		<title>ZBrush 3.0 Finally</title>
		<link>http://iequalshane.com/art/zbrush-30-finally/</link>
		<comments>http://iequalshane.com/art/zbrush-30-finally/#comments</comments>
		<pubDate>Tue, 22 May 2007 04:18:12 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://iequalshane.com/art/zbrush-30-finally/</guid>
		<description><![CDATA[Finally got a copy of ZBrush 3.0 this week.  If you don&#8217;t know what it is you should go HERE immediately.  I haven&#8217;t used ZBrush since an older version about two years ago and even then I wasn&#8217;t that great with it.  Here is the first thing I made while playing with [...]]]></description>
			<content:encoded><![CDATA[<p>Finally got a copy of ZBrush 3.0 this week.  If you don&#8217;t know what it is you should go <a href="http://http://www.pixologic.com">HERE</a> immediately.  I haven&#8217;t used ZBrush since an older version about two years ago and even then I wasn&#8217;t that great with it.  Here is the first thing I made while playing with Zbrush 3.0:</p>
<p><img src="http://www.iequalshane.com/downloads/images/zMonster.jpg" height="413" width="360" /></p>
<p>If you want to see the work of real artist I would suggest taking a look at <a href="http://www.zbrushcentral.com/zbc/forumdisplay.php?f=81">THIS</a> link.</p>
<p>Although this may not seem like a tool for games it is actually fantastic for creating very detailed normal maps from very low polygon meshes.  The current price is about $500 USD for a single license, which isn&#8217;t that bad considering the prices of other modeling packages.  Although you can do fair amount of modeling and rigging it lacks the utility of Maya, Max or XSI, so I would suggest using it in conjunction with those modelers instead of as a replacement.</p>
<p>Here is a demo video showing off the newest features of ZBrush:</p>
<div id="vvq48705bda357c8" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=FgTBinucsfc">http://www.youtube.com/watch?v=FgTBinucsfc</a></p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>XNB-Viewer Version 1.01 Released</title>
		<link>http://iequalshane.com/xna/xnb-viewer-version-101-released/</link>
		<comments>http://iequalshane.com/xna/xnb-viewer-version-101-released/#comments</comments>
		<pubDate>Wed, 16 May 2007 21:55:22 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://iequalshane.com/general/xnb-viewer-version-101-released/</guid>
		<description><![CDATA[Made some minor changes to the XNB-Viewer that include:
1. If a file fails to load an error message is presented instead of the program just crashing.
2. Removed a restraint that prevented the camera from moving outside a given area.
3. Added better mouse control that is much less intrusive than version 1.00.
More changes coming soon. 
XNB-Viewer [...]]]></description>
			<content:encoded><![CDATA[<p>Made some minor changes to the XNB-Viewer that include:<br />
1. If a file fails to load an error message is presented instead of the program just crashing.<br />
2. Removed a restraint that prevented the camera from moving outside a given area.<br />
3. Added better mouse control that is much less intrusive than version 1.00.</p>
<p>More changes coming soon. <a href="http://iequalshane.com/wp-content/uploads/2007/05/xnb_viewer_v101.zip" title="XNB-Viewer v1.01"></a></p>
<p><a href="http://iequalshane.com/wp-content/uploads/2007/05/xnb_viewer_v101.zip" title="XNB-Viewer v1.01">XNB-Viewer Version 1.01</a></p>
]]></content:encoded>
			<wfw:commentRss>http://iequalshane.com/xna/xnb-viewer-version-101-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Free Game Prototype Tiles</title>
		<link>http://iequalshane.com/art/free-game-prototype-tiles/</link>
		<comments>http://iequalshane.com/art/free-game-prototype-tiles/#comments</comments>
		<pubDate>Tue, 15 May 2007 19:40:49 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://iequalshane.com/general/free-game-prototype-tiles/</guid>
		<description><![CDATA[Tired of creating your gross looking programmers art for your 2D tile based game while you wait for your artist to come through?  Check out these great looking, cute and free tiles provided at Lost Garden for use with your game prototypes.
The tiles can be found more directly here.
Here is a little scene I [...]]]></description>
			<content:encoded><![CDATA[<p>Tired of creating your gross looking programmers art for your 2D tile based game while you wait for your artist to come through?  Check out these great looking, cute and free tiles provided at <a href="http://lostgarden.com/" target="_blank">Lost Garden</a> for use with your game prototypes.</p>
<p>The tiles can be found more directly <a href="http://http://lostgarden.com/2007/05/dancs-miraculously-flexible-game.html">here</a>.</p>
<p>Here is a little scene I made while bored in order to play with the tiles <img src='http://iequalshane.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p align="center"><img src="http://www.iequalshane.com/downloads/images/PotoTiles/cuteTileTest_01.png" align="middle" height="214" width="360" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>XNB-Viewer Version 1.00</title>
		<link>http://iequalshane.com/xna/xnb-viewer-version-100/</link>
		<comments>http://iequalshane.com/xna/xnb-viewer-version-100/#comments</comments>
		<pubDate>Tue, 15 May 2007 19:31:39 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://iequalshane.com/xna/xnb-viewer-version-100/</guid>
		<description><![CDATA[Here&#8217;s an XNB model viewer application I made because I wanted to be able to double click on an XNB model file and see it without having to write some sort of test application.  You can either drag and drop your XNB model files onto the exe or associate your XNB files with this [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an XNB model viewer application I made because I wanted to be able to double click on an XNB model file and see it without having to write some sort of test application.  You can either drag and drop your XNB model files onto the exe or associate your XNB files with this EXE.  Later version of this viewer will support for textures, shaders and other content types.  This can be useful in conjunction with the XNA-Content-Builder program for allowing your artists to build and view their FBX file within the XNA environment.  The controls are in the ReadMe included with the program.  Enjoy <img src='http://iequalshane.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>[this version is now old]</p>
<p><a href="http://iequalshane.com/wp-content/uploads/2007/05/xnb_viewer_v100.zip" title="XNB-Viewer Version 1.00">XNB-Viewer Version 1.00</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>And so it begins&#8230;</title>
		<link>http://iequalshane.com/general/and-so-it-begins/</link>
		<comments>http://iequalshane.com/general/and-so-it-begins/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 07:10:21 +0000</pubDate>
		<dc:creator>Shane Lynch</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://iequalshane.com/?p=3</guid>
		<description><![CDATA[Well here goes the first post&#8230; let&#8217;s see where this goes.
]]></description>
			<content:encoded><![CDATA[<p>Well here goes the first post&#8230; let&#8217;s see where this goes.</p>
]]></content:encoded>
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