XNB-Viewer Version 1.00

Posted on May 15th, 2007 by Shane Lynch.
Categories: XNA.

Here’s an XNB model viewer application I made because I wanted to be able to double click on an XNB model file and see it without having to write some sort of test application. You can either drag and drop your XNB model files onto the exe or associate your XNB files with this EXE. Later version of this viewer will support for textures, shaders and other content types. This can be useful in conjunction with the XNA-Content-Builder program for allowing your artists to build and view their FBX file within the XNA environment. The controls are in the ReadMe included with the program. Enjoy :-)

[this version is now old]

XNB-Viewer Version 1.00

3 comments.

XNB-Viewer Released - Mykres Space

Pingback on May 15th, 2007.

[…] controls are in the ReadMe included with the program. Enjoy" Here is the direct Link to the Post and the Download of the XNB-Viewer. Posted: May 15 2007, 06:40 PM by Mykre | with no comments Filed under: GSE, […]

3D Game Programming » Blog Archive » XNB-Viewer Released

Pingback on May 16th, 2007.

[…] is the direct Link to the Post and the Download of the […]

Gordan Petrovski

Comment on May 17th, 2007.

Hi Shane,
I`m writing here because i can`t find your e-mail anywhere. I`m interested if you`ve found out anything about creating and naming multiple takes in a .fbx file from Maya - I noticed your discussions with Shawn on the xna forums, and I`m expiriencing the same problem.
Viewing the code from the Skinning Sample it suggests that you should be able to import different animations “Jumo”, “Run”, etc. and run them with the AnimationPlayer class, but … how do you get those ‘takes’ ??? Any help would be much appreciated.

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